
Clavain Gobuchul
Minmatar Neogen Industries
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Posted - 2006.09.29 13:51:00 -
[1]
I have recently moved from low-sec to 0.0, the difference was frankly amazing. So I have no issue with the idea of improving low-sec in order to graduate risk/reward more. It certainly needs it.
Now, I was mainly mining in low-sec and the reason I chose to do so there rather than high-sec was quantity of ore and quieter systems. Essentially I did not want to compete for Golden Omber quite so much as I had to do in high-sec. I think perhaps introducing rarer ore's is a possible answer, but I don't feel it's necessary. The fact that I had access to larger roids of Omber and had to share them with less people was enough to get me out there.
However, getting that ore to high-sec where the best prices were being paid was another matter. When you have spent several hours mining (which is extremely boring) and you then have to run the gauntlet of gate camps with it, thats is why I feel most people do not want to risk it. Avoiding Pirates while mining in a barge was never really a problem for me. Getting through gate camps was. And before people say 'get a mate to scout', you can't when low-sec is empty because your mates don't see things the same way you do about the risk/reward in low-sec. They were in high-sec.
The people I am talking about in high-sec are newer than me but want to fight. However, they don't want to take a security hit because they fired first, neither do they want to wait until fired on as that puts them at a disadvantage. So how about this:
Have lower percentage drops to security status when in low-sec.
These people I'm talking about would probably be happier running anti-pirate campaigns because they can keep the security status up more easily with missions if the drops were not so big. OK, it would take the Pirates longer to get their security rating down towards the magic 'Outlaw' status, but so what? They may just have more targets.
If such Anti Pirate Corps felt they could operate in low-sec in such a way, it might start to become 'policed' and those systems would become known and generate an influx of miners and traders. Then we see the Pirates in a risk/reward situation as well which has to be good thing for those that want to Pirate properly (by which I mean hunting and scanning rather than gate camping).
Just an observation from my experiances.
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